It is necessary to determine the overall ratio first, and then it is the part of some accessories, and finally the detail part. The most important thing is that the model does not deviate from the conceptual diagram. From Blocking, make sure that the scale is appropriate. If the model is more complex, such as a biological model (animal or the like), you can make a Low Poly export OBJ file in Maya and sculpt it in ZBrush.! Maya Tutorials Game Props Modeling ZBrushImport the low poly model into ZBrush for sculpting. You can use ZBrush to sculpt High Poly directly without making a Low Poly model. If the model is relatively simple, such as stone, tree trunk, floor tiles, etc., they are relatively simple. ModelingBefore importing into ZBrush for sculpting, you can first do some preparation work in Maya.
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In this case, you can directly put the reference drawing in the production software Maya as a reference. I hope that you can have some understanding of the models used in games.! Maya Tutorials Game Props Modeling ConceptBefore making a model, there are usually some conceptual drawings as reference for making.
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In this Maya tutorial, we will introduce how to create a game-style 3D model based on conceptual design drawings, from ZBrush carving to high poly and low poly UV texture production.The following is a brief description of the process of making 3D models of games.
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